![streets of rogue mood ring streets of rogue mood ring](http://image.cdn.ispot.tv/ad/Anoh/2016-nissan-altima-the-moment-large-5.jpg)
Also, maybe the ciggarete liter could be used alongside with the gasoline to cook something (ignite gas) or have a one use per floor durability to ignite the fuel if you don't have a liter.įireplaces could have similar functionality with barbecues, but instead only require a liter (wood already in the fireplace), add liter durability to make it not broken for fireplaces.
![streets of rogue mood ring streets of rogue mood ring](http://3.bp.blogspot.com/-9fu4bDuHXDA/UZV8z2NfHeI/AAAAAAAACqk/qAYSFLmW_dQ/s1600/blue-ring.jpg)
The barbecue should allow you to cook foods that aren't liquids or meats (alcohol, banana) for increased health gain at the cost of gasoline (more functionality besides starting fires).
![streets of rogue mood ring streets of rogue mood ring](https://i.pinimg.com/originals/10/e7/0b/10e70b9fdc4a06925b5c252989b8062d.jpg)
Winning would make people in the building friendly towards you (think of it like "street cred" for winning arcade games). The arcade game could have a % chance feature of playing it, one time use per floor and costing $25 (classic 25 cents of arcade machines). Please do not suggest “have it drop lots money when you destroy or hack it”.Īlthough this might be better suited for the mutator or disaster discussians, how about a mutator/disaster where most objects are alive and can say and do different things like doors instead being opened when you press E you talk to them and can select "ask to open" and they can refuse(however metal doors wouldn't do this because they can't be brocken) and if you try to use a window cutter on a window they will scream and beg you to stop, you could bribe the air filter systems to close the air vents effectively suffocating them over a long period of time, slot machines could make fun of you when you lose, you could tell generators to blow up, bookshelves could be like turrets that launch books at whoever atack them, goodie dispensers could be bribed to be more likely to give you better items like the kill_izers and ghost gibber or more of the lesser items like extra friend phones, security cameras and turrets could be bribed to turn on the people from the building, fire and poison barrels could become like NPCs and walk around and be recruited and shoot fire or poison, fire spewers as a joke could face towards you when you talk to them causing you to get hit, hologram bigfoots could fight back(although they are more like items), gravestones could alert ghosts like a security camera when the ghosts are hostile, but so much could be possible with a mutator/disaster like thatįountain and well should give luck and have a chance of summoning a pot of gold. Has one mysterious use, but could definitely do more. Toilet - Doesn’t really do anything right now.
![streets of rogue mood ring streets of rogue mood ring](http://4.bp.blogspot.com/-fd6ufWgGq0k/UZV6PiDby4I/AAAAAAAACps/7NUR3I8LbZE/s1600/catring.jpg)
Gravestone - Destroying these may cause Ghosts to appear.Fireplace - A fire can also be set in this.Arcade Game - Can be hacked to create a loud noise, like TVs.Fountain - You can toss a coin in, which doesn’t do anything.I’ve also included their current functionality. Here’s a list of the objects on which I’d like input, because I feel that more can be done with them. If an object has multiple uses, that’s even better. When I say “useful”, I mean “has some sort of tangible effect on gameplay” - I don’t like to have a lot of one-off gimmicks, like the computer’s “Read Email”. I want most of the non-decorative objects in Streets of Rogue to have some sort of useful functionality.